﻿#if UNITY_EDITOR
/// <summary>
/// 编译写入块
/// </summary>
public class ESF_CSharpWriteTextBlock : AbsESF_WriteBlock
{
    /// <summary>
    /// 构造函数
    /// </summary>
    /// <param name="_originBlock">原始代码块</param>
    public ESF_CSharpWriteTextBlock(string _originBlock)
        : base(_originBlock)
    {
    }
}
#endif